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My favourite game franchise is the Gothic franchise: three full games and two add-ons. “Gothic” was followed by “Gothic 2” and then the add-on “Gothic 2 – Night of the Raven” (NOTR).
All three games were developed by Piranha Bytes. Other games followed in the series but they aren’t as good as the first three. This is a spoiler-free but thorough review of Gothic. After the Gothic review, I briefly discuss Gothic 2. Since nearly everything that I say about Gothic also applies to Gothic 2, I will not be repeating the information when discussing Gothic 2. I will only mention things about Gothic 2 that are different from the original game. I will also apply this strategy when I briefly discuss Gothic 2 – Night of the Raven.
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Gothic Introduction Gothic is an open-world RPG. You can play as a warrior, ranger or mage or any combination of the three. The game came out in 2001, 6 months before The Elder Scrolls III – Morrowind. Massive with great graphics for the time and hundreds of quests, Morrowind received widespread acclaim along with many awards and nominations.
In this review, I am going to compare Gothic to Morrowind. 1.14 download minecraft. My Morrowind Complaints Morrowind doesn’t do everything in the best way possible. My biggest Morrowind complaints fall into the following three categories: dialogue, combat animation and unrealistic NPCs.
Other issues include travelling and the operation of doors and windows. Dialogue First, there is almost no spoken dialogue in Morrowind. When you have a conversation with someone, a list of dialogue options appears on your screen. You click on one and then you read the other character’s reply. This might be followed by another list of options. Combat Animation Morrownd’s combat animation is not very good.
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When you swing your sword, axe or other weapon, your character takes only a very short swing. For an overhead strike, the animation stops when the weapon hits the target’s head. For a strike across the torso (right-to-left or left-to-right), the animation stops when the weapon makes contact with the body. So each strike is very short; there’s no follow-through. Unrealistic NPCs My third complaint is that the game’s NPCs are unrealistic because they don’t give the appearance of having lives. Most characters have a routine that never varies; they’re in the same place every time you encounter them. Travelling Travelling in Morrowind was annoying.
Whenever the hero traveled somewhere, a “Loading” screen would appear every few seconds. These Loading screens were annoying interruptions. Since Morrowind was a demanding game for the time, the Loading screens may have been caused by inadequate hardware; a modern computer might not have this issue. Operation of Doors and Windows My final complaint involves the operation of doors and windows. When you enter or exit a building, the door doesn’t open. Instead, you teleport from inside to outside or vice versa.
You also can’t look through windows. When inside a building, for example, you can’t look through a window to see people outside. This is because, in Morrowind, the entire outside is a single map and the inside of each structure is also a single map and you can’t look from one map to another. Dialogue and Music Unlike Morrowind, Gothic has spoken dialogue throughout the entire game and the voice acting is beyond excellent. It is truly outstanding and the game’s best feature.
The NPCs are lively and have many things to say. There are also many different accents and several of the characters are very funny. Some characters are so funny they will make you laugh out loud, others will annoy you like crazy and others you will learn to hate. The voice acting is the best of any game I’ve ever played. Gothic also contains many excellent musical compositions that play at different points in the game. Combat System and Animation The combat system in Gothic puts you in control over how you fight. You have different strikes to choose from and can put them together in combinations however you like.
The coordination of the keyboard and mouse makes the combat system difficult to manage at first. It takes some getting used to but with practice you’ll find that it’s not so difficult. The combat animation in Gothic is excellent. I always use only 1-handed swords because the animation is so good. When the player’s character swings a sword, the animation doesn’t stop when the sword makes contact with the enemy. If your character swings a sword from right to left (forehand), the animation continues until the sword is on the left side of the character.