Final Fantasy X Sphere Grid Guide Tidus And Yuna Moments
Hot off the heels of last year's PlayStation 3 and Vita remaster package, Final Fantasy X and X-2 land on PlayStation 4 with a string of upgrades - a remaster of a remaster, if you will. It's not been long since our last travail through Spira: precisely 13 months dividing this latest release from the last two. In that time, Square Enix has continued the same remastering process by updating even more assets and effects. But having appeared on three Sony home consoles in a row, plus a handheld, does the new PS4 version bring the definitive editions of these classic titles? The first impression is clear: this is fundamentally the same as the PS3 version in terms of most core details, though specific NPCs and creatures do benefit from being rebuilt from scratch. Curiously, some receive more attention than others.
To start, the PS4 release keeps the updated character models of last-gen; the main cast is untouched here - a mixed blessing given how greatly Tidus and Yuna's differ from their PS2 appearance. However, texture map resolution is also increased across Al Bhed tribesmen, while fur detail on fiends now gets a noticeable bump in quality.
While short of the complexity of the main crew, certain idle villagers and fiends also sport fuller, more rounded geometric meshes. Quite how it's determined which characters in Spira qualify for the latest remastering treatment is unclear; the lucky ones now have fingers, while others still sport PS2-style block hands. Overall though, just about any assemblage of characters on-screen, from best to worst, now fit in better when placed side-by-side, and the divide in model quality is less stark when compared to the existing PS3 version. Square Enix's attention is not spread evenly across the game, but it's certainly a step forward.
Sadly, subsequent Final Fantasy games, including Final Fantasy X-2, scrapped this in favor of going back to real-time battle systems. You get to see Seymour's Overdrive, Requiem, in all of one battle of the entire game. Tidus with two Sphere Levels in Final Fantasy X HD Remaster. Yuna's grid contains many healing White Magic spells, such as Cure spells, Regen and Esuna, and buffing spells. Sphere Grid from the official BradyGames strategy guide.
Alternative comparison: • Boosts to texture and geometry quality are sparingly applied, but one new effect is all-encompassing: ambient occlusion. Every crease and crevice across Spira is now filled with a patch of shade, giving the PS4's rendition of the world a greater sense of depth.
It's a thick implementation that's perhaps overstated in spots (Lulu's victory pose, for example), but it's also one that avoids the dithering artefacts seen in cheaper screen-space methods. Hair and foliage elements use the technique to great effect, and though the PS3 remaster holds up, the absence of this shading results in a plainer-looking game by comparison. To back this, textures are digitally enhanced to create a more vibrant look across the board.
The base resolution of almost every texture map is identical to the PS3's, but each is treated to achieve a higher-contrast look - also reinforced by a superior grade of anisotropic filtering. It's a tweak that applies to pre-rendered backdrops too, and colours appear more saturated in direct comparisons as a result.
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However just as with its FMVs, Square Enix crops these scenes to fit the remaster's 16:9 widescreen specification once again, sadly losing detail to the top and bottom of the PS2's original 4:3 frame in the process. Presentation is everything here, and the PS4 remaster's chosen anti-aliasing technique had to be carefully considered.
While PS3 offers two separate modes: a 1280x720 output with FXAA, and also a full 1920x1080 option with no anti-aliasing at all, this new edition risks losing its high contrast details in opting for a post-process pass. Fortunately, PS4 goes with a full 1080p output as expected, and treats it with a comprehensive pass of 4x MSAA - a multi-sample sweep that focuses on geometric aliasing. The PlayStation 4 version of Final Fantasy X and X-2 HD Remaster retains the PS3's reworked character models. Ambient occlusion is added this time too, as seen behind Yuna's hair and beneath her arm.
Minor characters are redesigned at a geometric level, with new texture maps. Note the healthier looking NPCs to the left, backed by higher quality texture-work. Foliage elements are added around Besaid island. Texture resolution on the ground is identical to the PS3 edition meanwhile, though high contrast details are enhanced. The resolution remains at 1920x1080 on PS4, though unlike the PS3 version it receives 4x MSAA, plus alpha-to-coverage blending for transparent elements (such as trees or hair). Most of the game's core assets remain as-is, though minor objects such are spruced up. This applies to effects too; some are improved, while others remain as they were on PS3.